Monthly Archives: November 2010

Adventures in Lua Embedding

In a personal project which I’ve been working on and off on for the last three or so years (without really getting much done to be totally honest), I’ve decided to use Lua for the configuration file. The project itself is in C++, so this lead me to use the Lua C API to embed it in the project. Prior to deciding on Lua, I was using a manually parsed key/value format. The only thing to really change between the new format an the old Continue reading →