Adventures in Lua Binding
I’ve mentioned before (actually, probably only in that last post) about a game I’ve been working on on and off for the last few years (I think I said three, but it’s actually been five, with it being inactive for most of that time.) I had decided long ago that it would probably be scripted with Lua and I’m just now finally getting around to experimenting with that. I’ve ultimately decided it’s going to either be using OOLua or Luabind.